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This Siegecrafter Kill order looks clean as fuck! EmptyMon Feb 23, 2015 9:28 am by Snipedpewpew

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This Siegecrafter Kill order looks clean as fuck! EmptySun Feb 08, 2015 8:45 pm by Sophye

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This Siegecrafter Kill order looks clean as fuck! EmptyMon Jan 26, 2015 9:35 pm by Deristus

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This Siegecrafter Kill order looks clean as fuck!

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This Siegecrafter Kill order looks clean as fuck! Empty This Siegecrafter Kill order looks clean as fuck!

Post by Ashe Tue Jul 08, 2014 4:22 am

https://www.youtube.com/watch?v=Uc76RUNNgPQ

That kill order just makes it so they never have to deal with anything it seems.

The ballfield stays clear like 99% of the time.

We should try it sometime to see how it goes.

Their Kill Order: Missile, Laser, Missile, Laser, Missile, Mine, Laser, Mine, Laser, Laser, Missile, Mine

Ashe

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Post by Schlup Tue Jul 08, 2014 8:20 am

Agree to disagree. They are getting push pull alot due to magnets that you really can't see, they are also getting push pull during missiles being out which kinda sucks and their mine positioning is complete shit.

Schlup

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Post by Ashe Tue Jul 08, 2014 2:24 pm

[quote="
Schlup"
:3hnp3c2h]Agree to disagree. They are getting push pull alot due to magnets that you really can't see, they are also getting push pull during missiles being out which kinda sucks and their mine positioning is complete shit.


Idk, they handled everything pretty well, and it seems like it would be a lot easier to try then handling mines + missiles at the same time. They let magnets go through most of the time because they wont have as much sawblades to deal with. You can see on some push/pull phases where they literally only have dodge 2 or 3 sawblades.

Granted I guess this can be controlled by mages invis, rogues vanish, ect. BUt then again, I guess once you have the fight down and on farm you can make it look really really clean, so maybe youre right. Just seems like it would be easier then what were doing now.

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