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Post by Admin Mon Apr 07, 2014 11:07 pm

Looking at some tips and tricks on the fight. Everyone has their own opinions on how they downed it. The constant variable I am seeing is that healers are in charge of killing the sparks only if the get the buff from their panda.

Another thing I see is that while one side is doing their big guy the other side is clear small/medium crates. once the one side's (Pref Mogu Side) Big Guy is at 10-15% the Mantid side opens their big guy and go.

Basically the idea is when one side is doing large, the other should be doing medium/small. Space out your larges every 90-120 seconds if you can. Cleave/AoE is strong but we found this fight to be a much better single target fight than you might imagine. Use your CDs on the big ones and that's about it.

ALways try and open one medium at a time with as many small boxes as you can.

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Post by Admin Mon Apr 07, 2014 11:08 pm

I copy and pasted most of this shit cause im too lazy to retype it back out

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Post by Admin Mon Apr 07, 2014 11:10 pm

Mantid:
- keep dispelling the warcallers (enrage-effect)
- resto-druid is very strong here indeed
- make (wise) use of the healing or tanking buff from the pandas (aoe-stun for the tank;
also the healer can not only face the sparks but should try to aim @players &
boss as well)
- soak bombs with immunities if possible (hunter/druid-symbiosis works great e.g.)
- use bloodlust for the first boss and dps cooldowns for the 2nd, so you minimize the uptime of the bosses (also make sure to pull 1 boss @start and the other as late as possible)
- count correct! you should exactly know when to pop a crate (make your own way here, but stick to it and it should lead exactly to 50)
- make sure to kill the last sparks (don't run immediately to the next room)

Mogu:
- make sure to kill the statues so the AoE won't hit too hard
- any absorb effects are highly desired here
- if you have the healing-buff, aim it @sparks &
statues primarily. the range is rather short, but you should be able to hit a lot here tbh

General:
As you need 50 and you always kill at least 1 big add means you need 36 energy from the rest, which is
- either all (!) medium &
smalls (6x3 + 18x1 = 36)
- or another big (2x14 = 28, 22 left), that is
* either all mediums and 4 small (6x3 + 4x1 = 22)
* or 16 small and 2 medium (2x3 + 16x1 = 22)
- As we're in general killing the two big adds, a good amount to pull would be 13 OR 16 small ones, which lead to 2 OR 3 medium ones (13x1 + 3x3 or 16x1 + 2x3, both 22). For the Mantid room the 16x1 &
2x3 would be sufficient, while on Mogu it might be better to go for all 6 mediums and only 4 small (or 5 medium and 7 small).

If the tanks are pulling with the good pace it's just executing correctly. If you wipe you should align the order of opening crates.

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